Project Orbital Guardian
A downloadable prototype for Windows
This is a Student Project where I collaborated with six fellow students of mine to create a game prototype. The team and I tried to create a fun third person mass shooter within six months using the new Unreal Engine 5. This was our last student project before graduating, and we put tears, sweat and turmoil into this project. I am pretty pleased with the end result and thought I would share it here.
In Project Orbital Guardian, you and your fellow colonists have traveled to the stars to finally find a planet habitable for humans. But as you land on the surface, you quickly discover the local fauna isn’t too fond of your arrival. The swarms of big hounds and huge humanoid creatures are tearing your base apart and are a threat to everyone on the planet. Shortly after you land, you send out a distress call to the corporation which employs you to survey the planet. As your exploration mission seems to have evolved into a survival challenge, corporate sends a package to aid you. Not the help or evacuation you had hoped for, but at least they sent a five-meter huge mech armed to the teeth along with the supplies. With this newly dubbed Guardian, you finally have a fighting chance against the local wildlife.
Credits: (These can be accessed in the games menu as well and contain a more detailed version)
Malte Greve:
did the SFX for the game and Implemented the Sound.
Tim Hansen:
programmed the AI, and did the level design, in addition modelled props and assets for the environment and help with QA & testing.
Janika Harms:
created the meshes for the enemys as well as the animations for them, also contributed some assets for the base.
Jonas Knoblauch:
created the building for the base the player needs to defend as well as technical Support
Thore Krökel:
created the entire player character including the mesh the textures, rig & control rig as well as the Animations and functionalities, supervised the project and helped with QA and testing. Also contributed small assets for the base.
Stefan Koester:
Created the all the music for the game and helped with sound design
Raphaela Staaden:
created the UI design and the functionalities behind it.
Status | Prototype |
Platforms | Windows |
Author | Skjoll |
Genre | Action, Shooter |
Made with | Adobe Photoshop, Substance Painter & designer, Maya, ZBrush, Unreal Engine |
Tags | Mechs, Prototype, Sci-fi, Unreal Engine |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
Install instructions
There is a slight mistake in the controls panel that can be accessed through the game menu. The correct controls for the mouse are right click aim and Left click shoot when aiming.
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